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	<title>steveharmon.com &#187; video games</title>
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		<title>Video Games &#8211; Cost Per Play A Winner At 20 Cents Per</title>
		<link>http://steveharmon.com/video-games-cost-per-play-a-winner/</link>
		<comments>http://steveharmon.com/video-games-cost-per-play-a-winner/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 08:01:39 +0000</pubDate>
		<dc:creator>steveh</dc:creator>
				<category><![CDATA[disruptive business]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://steveharmon.com/?p=41</guid>
		<description><![CDATA[I wanted to get inside why the video game industry is booming. Having been involved with the video game industry since its inception as Pong in the 1970s, Atari 2600 in the early 80s and today with 3 major consoles, we all know the game play appeal. Nintendo shows that game-changing innovation sells in any [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to get inside why the video game industry is booming. Having<br />
been involved with the video game industry since its inception as Pong<br />
in the 1970s, Atari 2600 in the early 80s and today with 3 major<br />
consoles, we all know the game play appeal. Nintendo shows that<br />
game-changing innovation sells in any market. It holds more than half<br />
the game market and reported about 10 million Wii and handheld DS<br />
devices sold in 2008.</p>
<p>Yes, fun sells. And yes, changing the industry sells, too, since rivals<br />
cannot catch up to fresh ideas.</p>
<p>But the underlying reason I believe video games look “recession proof”<br />
and have exploded across all age groups is some original analysis I did<br />
to get inside the cost per experience of the media. Basically I broke<br />
down the media type, number of plays and cost to determine a “cost per<br />
play” of movies, video games, DVDs, TV shows (using onine download<br />
pricing), and songs.</p>
<p>Here’s the breakdown:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Media Experience                 Cost       Plays    Cost Per Play</strong><br />
Song                                             $0.99         100           $0.01<br />
Video game                                 $49.95         250           $0.20<br />
Cable TV                                     $75.00           60           $1.25<br />
DVD                                            $19.95            5            $3.99<br />
On Demand Movie                        $3.99            1            $3.99<br />
Movie theater                              $40.00            1          $40.00</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Buying a video game turns into an entertainment experience that costs<br />
what I estimate to be about 20 cents per playing session, assuming you<br />
purchase a popular game for $49.95 and play it 250 times over the course<br />
of 2 years, for example. Now, these estimates are not scientific but<br />
based on the habits of media consumers and data.</p>
<p>A 99 cent song is cheaper overall and that helps explain the success of<br />
iTunes and services like that. Unfortunately, piracy eats into the music<br />
sales industry. From my perspective, the new music model is live<br />
performance, with the song acting as an “ad” for the artist, drawing<br />
fans into the concert tour. The 1 cent per play is almost free. But with<br />
MP3s free on P2P networks this is still a concern for selling songs.<br />
Concerts are the future, as are huge fan social networks that generate<br />
revenue for the artist via advertising and merchandising.</p>
<p>With movies, the theater experience is least cost effective with 2 adult<br />
tickets and expensive snacks easily eating $40 of the consumer’s money.<br />
Couple that with other movie goers who text message during the movie or<br />
worse, talk on their mobile phones or offer play by play and the movie<br />
theater experience just isn’t very cost effective or pleasureable. Movie<br />
theaters should install cell phone blocking material in their walls to<br />
stop cell phone use during a movie. Or kick the violator out.</p>
<p>If you spend $75 a month on cable TV and watch 2 shows a day that’s<br />
$1.25 per show cost.</p>
<p>Anyway, this is a fresh way to look at media, the cost per play and<br />
shows that video games are a clear cost effective form of entertainment<br />
vs. other mediums. Game play is the new king of media.</p>
<p>&#8212;&#8212;-</p>
<p>Update: my firm Taleee now has 450 million product ratings and is<br />
expanding with partners. I want to take a moment and thank our team and<br />
angel investors.</p>
<p>We are now looking for more partners to help us meet demand.</p>
<p>If you are interested in hearing more please let me know. Check<br />
www.taleee.com for an idea of what we are doing and email me at<br />
sharmon@taleee.com if you would like to discuss partnering or being part<br />
of our exciting growth.</p>
<p>___________________<br />
Began in 1994 this report is read worldwide by more than 20,000 leaders in tech, finance and media from Microsoft&#8217;s Bill Gates to Yahoo&#8217;s Jerry Yang.</p>
<p>To advertise in this report and reach 20,000 of the leading execs in tech, please email ads@steveharmon.com</p>
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